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Post by blackstars on Mar 19, 2006 18:44:32 GMT -5
Panel Shot1-3 and SeekBomb1-3 approved. Still contemplating the PropBOmb. COUGH
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Post by Dalent on Mar 19, 2006 18:57:22 GMT -5
*hides*
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Blades
Novice
The Whskish One
Posts: 0
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Post by Blades on Mar 20, 2006 15:19:39 GMT -5
*Attacks*
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Post by Dalent on Mar 20, 2006 15:52:23 GMT -5
*uses God-mode powers*
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Post by Sharpman on Mar 20, 2006 15:54:44 GMT -5
(*coughSPAMcough*)
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Post by Dalent on Mar 20, 2006 18:14:19 GMT -5
For dictatorship, and constantly contradicting my decisions and decisions of other staff, Blades has been demoted. It pains me to say it, because I don't want to. But it has to be done.
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Post by Sharpman on Mar 21, 2006 6:52:49 GMT -5
Yay for my first ever addition >_> (I'm serious.)
Requests can no longer be any more than 500 virii. Why? Because it's extremely unrealistic. Do you know how hard it would be to extinguish that many? And besides, people are getting rediculous rewards, therefore, it has to stop... (Dalent and Green Rope X SIXTY would be an example.) Also, just because you're teaming up, that does not mean you get more virii. NOTE TO JUDGES: Please only give them 1-3 chips for rewards please... Or, depending on difficulty and rank, Zenny/ Bug Frags. And only give them chips pertaining to that virii... (With a Mettaur, don't give them an M - Cannon or Numberball. Give them Guard1/2/3 or Shock/Sonic/Dyna Wave.)
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Post by Dalent on Mar 21, 2006 8:04:27 GMT -5
On Sharpman's addition:
On hordes, the MAX virii is 500. On survival, there is no limit to rounds, but the prizes stack and get better with no limit until they are defeated. On regular virus battles, only 3-6 viruses can be fought.
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Post by William on Mar 24, 2006 14:59:27 GMT -5
Finished Numberman's stats to DS/SP form....
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Post by blackstars on Mar 24, 2006 16:08:55 GMT -5
I'm back, but, only for staff purposes.
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Post by William on Mar 25, 2006 8:47:41 GMT -5
Added the rest of Fireman.exe's forms.
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Post by William on Mar 25, 2006 17:16:36 GMT -5
Added the Magnet shock PA's to the archives.
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Post by Dalent on Mar 26, 2006 22:13:26 GMT -5
New rule on Guards:
You cannot Guard to save your barriers/auras. Guards go UNDERNEATH your barriers/auras, so the barrier/aura must be destroyed before you can guard. In the condition you do guard, your guad does not take effect.
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Post by Dalent on Mar 27, 2006 7:53:57 GMT -5
Added the Flinching effect.
Can't remember what I was suppsoe to say...
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Post by PhysicsBreaker on Mar 27, 2006 18:11:51 GMT -5
Dalent gave me authority over DarkChips.
Added DarkStage and DarkBomb.
Added glitches to all the other DarkChips. Please check the archives to make sure you have the updated versions of your DarkChips.
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Blades
Novice
The Whskish One
Posts: 0
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Post by Blades on Mar 28, 2006 15:22:16 GMT -5
Yay! I'm an admin again!
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Post by William on Mar 29, 2006 15:51:07 GMT -5
Added the Marinas and the Side Bubble Chips.
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Post by William on Mar 29, 2006 16:23:40 GMT -5
Added Gyroman.exe to the archives.
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Blades
Novice
The Whskish One
Posts: 0
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Post by Blades on Mar 29, 2006 21:06:29 GMT -5
Added License Guide...
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Post by William on Mar 30, 2006 20:10:07 GMT -5
Waiting for Dalents approval on the PBS. DALENT, LOOK AT THE GUIDE! ======================================= Another example.
The Gyroman V1 Gyroman.exe (V1) HP: 500 Element: Wind Description: A member of team Protoman, and a Helicopter, Gyroman is a Yellow navi, who draws from the wind. He is Average size, and is like a transformer.
Attacks:
Tornado Arm - Blade - 30 Damage Wind Element; Gyroman sends a tornado at you in a herosword range. If you are in Sword range, it hits once, the end of alongsword=Twice, the end of a Hero Sword=3 times.
Gyro Cutter - Projectile - 60 Damage Sword Element; Gyroman throws the copter Blades on his back, an it turns once to hit you. This attack is very fast.
Gyro Counter - Projectile - 20 Damage Null Element; Gyroman goes into Helicopter form, and fires 5 shots at you, for 20 Damage apiece.
Gyro Airforce - Blade - 100 Damage Null Element; Gyroman changes into helicopter form, and flies at the enemy, bombing everything in that direction, and anything next to it.
Navi Chip: Gyroman V1 - Blade - 100 Damage Null Element; Gyroman changes into helicopter form, and flies at the enemy, bombing everything in that direction, and anything next to it. ======================================= Gyroman V1 PID, on Seance. Seance has 380 HP, so a PID would have 400 HP.
Gyroman.exe (V1 PID) HP: 400 Element: Wind Description: A member of team Protoman, and a Helicopter, Gyroman is a Yellow navi, who draws from the wind. He is Average size, and is like a transformer.
Attacks:
Tornado Arm - Blade - 150 Damage Wind Element; Gyroman sends a tornado at you in a herosword range. If you are in Sword range, it hits once, the end of alongsword=Twice, the end of a Hero Sword=3 times.
Gyro Cutter - Projectile - 30 Damage Sword Element; Gyroman throws the copter Blades on his back, an it turns once to hit you. This attack is very fast.
Gyro Counter - Projectile - 10 Damage Null Element; Gyroman goes into Helicopter form, and fires 5 shots at you, for 10 Damage apiece.
Gyro Airforce - Blade - 50 Damage Null Element; Gyroman changes into helicopter form, and flies at the enemy, bombing everything in that direction, and anything next to it.
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Post by William on Mar 30, 2006 20:31:54 GMT -5
Delta Ray Edge, Cross Divide, and Charged Shot now freeze time, you may now do your own berserk mode! Look in the DS guide for details.
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Post by Dalent on Mar 31, 2006 8:28:51 GMT -5
Added ChaosBlade and ChaosGun to the Special Armor archives.
ChaosBlade - Recieve This adds a dark and light glow to all your Blade-type attacks. These now do double damage to Null, Light, and Dark element navis.
ChaosGun - Recieve This adds a dark and light glow to all your Projectile-type attacks. These now do double damage to Null, Light, and Dark element navis.
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Post by William on Mar 31, 2006 15:19:25 GMT -5
In honor of Selena, the Trumpy viruses, and the Fanfare series have been added. Dark Sound was edited slightly, to still be good even with the new definition of a "Turn".
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Blades
Novice
The Whskish One
Posts: 0
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Post by Blades on Mar 31, 2006 15:48:13 GMT -5
Not sure how this affects anything, but I am now using Mozilla Firefox.
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Blades
Novice
The Whskish One
Posts: 0
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Post by Blades on Mar 31, 2006 15:55:28 GMT -5
GaiaBlade, FireLine, WaterLine, and Lightning have been changed to Mega Chips. Also, I made RollArrow3. And Will, what do you mean that the definition of a "turn" has changed?
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Post by William on Mar 31, 2006 15:56:42 GMT -5
Well, remember how Sharpman used the Power Increase, and he got it approved cause it was 5 turns till it reached its peak? Well, when he used it, he counted EVERY turn, so he only had to go 3 times.
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Blades
Novice
The Whskish One
Posts: 0
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Post by Blades on Mar 31, 2006 15:59:34 GMT -5
Oh. A turn is supposed to be one set of your actions. An action is what an attack/ability is used in. There are standardly three actions in one turn. A fullturn is one turn of each player. Areagrab holds for three turns; but NeoArGrb will hold for three fullturns (this will not be replacing Areagrab). I thought that was pretty obvious... Oh well.
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Post by William on Mar 31, 2006 16:00:54 GMT -5
By the way, why is everything suddenly lacking grammar? Are we going to call "Searchman" "Serchman"?
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Blades
Novice
The Whskish One
Posts: 0
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Post by Blades on Mar 31, 2006 16:03:46 GMT -5
No. I just am getting more technical... In classic Mega Man style, all chips are limited to 8 letters/numbers. So, DeathPhoenix will eventually become DthPhoex.
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Blades
Novice
The Whskish One
Posts: 0
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Post by Blades on Mar 31, 2006 17:28:32 GMT -5
Fixed the Master Style chips and PAs. I added Master Style2 and changed Master Style into Master Style1. I also added GaiaSword, Salamander, Tsunami, and Bolt.
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