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Post by William on Mar 31, 2006 20:31:38 GMT -5
Added Magnetman and Meddy to the navi Archives.
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Post by William on Apr 1, 2006 12:26:52 GMT -5
Moved Serenade to the Boss area, and his Navi chip to the Giga Archives. Changed said chip a little.
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Blades
Novice
The Whskish One
Posts: 0
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Post by Blades on Apr 1, 2006 12:28:06 GMT -5
Okay, the site's been fixed... But I lost a lot of the codes I've added since the skin changed. It'll take some time to restore NBR to full health, but bare with us on this one. This doesn't usually happen this bad,,,
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Blades
Novice
The Whskish One
Posts: 0
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Post by Blades on Apr 1, 2006 14:02:00 GMT -5
Added a Special Armor. Quick Defense Module - Buy/Receive This allows you to block one attack of any type (including time-freezing and breaking) unless they say unguardable. That's what it was when I made it. No one had permission to change it. It is being returned to normal. Just a notice.
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Post by William on Apr 1, 2006 21:35:58 GMT -5
Added the rest of Tengumans forms.
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Post by blackstars on Apr 2, 2006 9:05:33 GMT -5
Added the rest of The Count's forms.
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Post by William on Apr 2, 2006 11:52:29 GMT -5
You weren't Supposed to. Dalent wanted to do it.
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Post by William on Apr 3, 2006 14:43:49 GMT -5
Changes Cross Divide to to 220, the Damage it does in the game, due to orders from Mr. Head Honcho. (Wow, really don't like that word....)
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Post by Dalent on Apr 4, 2006 7:13:51 GMT -5
Posted the Liberation Guide (Alpha Version). Added Timebombs1-3 and TimeBobm+ to the archives. Added BlackBarrier to the archives. Added BugBomb, BugChain, and BugCurse to the archives.
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Post by William on Apr 5, 2006 14:27:51 GMT -5
Since some chips are mission related, these chips cannot be sold in chip shops.
- All Secret chips - Cross Divide/Delta Ray Edge/Charged Shot - Big Hook/Meteor Knuckle - Justice One - Bug Charge/Bug Curse - Gospel Cannon - Blue Moon Ray/Meteor Red Sun - Serenade - Alpha Arm Sigma/Alpha Arm Omega - Bass/Bass Another - Dark Aura
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Blades
Novice
The Whskish One
Posts: 0
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Post by Blades on Apr 5, 2006 14:45:19 GMT -5
Good thing I already have some of those, then...
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Post by William on Apr 7, 2006 6:46:46 GMT -5
Heh. Blades did it, so will I.
Added PA: Big Noise.
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Post by William on Apr 7, 2006 11:11:55 GMT -5
Added Volgear viruses, Flameline chips, and Flame Cross PA's.
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Post by William on Apr 14, 2006 22:17:03 GMT -5
Added Planetman to the archives.
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Post by Avi_Protocol on Apr 15, 2006 15:01:22 GMT -5
Added CraftV2, V3 and V4 to the archives.
((First annoucement! Yay!))
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Post by William on Apr 15, 2006 16:09:28 GMT -5
Added Metalman to the archives
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Post by Sharpman on Apr 18, 2006 16:44:45 GMT -5
Berserk Mode is meant to be random, not "supergodmoddingcheapwinnar1337pwnagemachine mode."
So, until further notice, Berserk Mode is to be controlled by an admin, due to abuse of this liberty I'm revoking it.
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Post by Dalent on Apr 18, 2006 22:44:18 GMT -5
Update on berserk mode:
You cannot add ANYTHING to chips. So, say in Berserk Mode Kain used DoblurdevilV3. Well, that DoblurdevilV3 caused him a glitch, but will not add damage to an attack. Also, if you have not used a chip, then you cannot use it. Time-freezing chips also cannot be used.
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Post by Dalent on Apr 20, 2006 6:45:27 GMT -5
Previous Net Saver, Physics Breaker, has been promoted to Offical Netbattler.
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Post by PhysicsBreaker on Apr 20, 2006 15:35:31 GMT -5
Added Jelly, AlphaBug, Ratty, and HardHead viruses to the archives.
Also, I've changed Sentinel's navi chips. If you currently have one of them, please check my account to make sure you have the updated version of the chip. Thanks.
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Post by Avi_Protocol on Apr 21, 2006 11:32:06 GMT -5
Thank you, PB for adding the above virus for me.
Added the Number viruses to the Virus Archives.
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Post by William on Apr 22, 2006 11:19:46 GMT -5
Added Pile Driver to the archives.
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Post by Avi_Protocol on Apr 23, 2006 1:23:34 GMT -5
Added Standard Chips Ratton1, Ratton2, Ratton3, WavePit, HeatWave, MudWave, CannonBall, IceBall and LavaBall to the Standard Archives.
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Post by Avi_Protocol on Apr 23, 2006 1:41:37 GMT -5
Added Secret Chips Absorb1, Absorb2, Absorb3 to the Secret Archives.
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Post by Avi_Protocol on Apr 23, 2006 2:14:35 GMT -5
Added Program Advances LargeRat and AlphaAbsorb to the P.A. Archives
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Post by William on Apr 23, 2006 6:38:24 GMT -5
To help with the cheating issue (And cause I'm tired of getting PM's from him), Member Darknet has been promoted to a city netbattler.
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Post by William on Apr 24, 2006 14:19:01 GMT -5
Because he is annoying, or as he would say, "i is evr anyin", Member zelda has been banned for spamming of administrators inboxes, and being annoying.
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Blades
Novice
The Whskish One
Posts: 0
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Post by Blades on Apr 24, 2006 14:58:36 GMT -5
Finally..
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Post by Sharpman on Apr 27, 2006 15:55:26 GMT -5
Added a bunch of stuff.
Magi Hat's Magi Hat's are little magician's hats that have glowing wands. These viruses attack by shooting a beam of light out of their wands.
Magi Hat 1 HP: 120 Elem: Null Attack - Beam - 50 damage - Confuses for 2 turns. Beam moves slow.
Magi Hat 2 HP: 200 Elem: Null Attack - Beam - 90 damage - Stuns. Beam moves moderate speed.
Magi Hat 3 HP: 280 Elem: Null Attack - Beam - 130 damage - Stuns and Confuses for 1 full turn. Beam moves fairly quickly.
Magi Hat EX HP: 400 Elem: Null Attack - Beam - 190 damage - Stuns and confuses for three turns. Undodgeable beam it's so fast.
CHIPS
Magic Blast1 - 60 damage - Null Elem - Obtained from Magi Hat 1 -Projectile Shoots a beam of light out of your navi's hand. Confuses for 1 full turn.
Magic Blast2 - 80 damage - Null Elem - Obtained from Magi Hat 2 -Projectile Shoots a beam of light out of your navi's hand. Confuses for two full turns.
Magic Blast3 - 100 damage - Null Elem - Obtained from Magi Hat 3 -Projectile Shoots a beam of light out of your navi's hand. Stuns.
PA
Nova1 - ****** - 150 damage - Null Elem Magic Blast1 + Magic Blast1 + Magic Blast1 Shoots a blast out of your navis hand that moves extremely quickly and stuns.
Nova2 - ****** - 200 damage - Null Elem Magic Blast2 + Magic Blast2 + Magic Blast2 Shoots a blast out of your navis hand that moves extremely quickly and stuns.
Nova3 - ****** - 250 damage - Null Elem Magic Blast3 + Magic Blast3 + Magic Blast3 Shoots a blast out of your navis hand that moves extremely quickly and stuns.
More chips...
Snow Bomb1 - Projectile - Aqua Element - 80 damage - Your navi throws a snow ball at the opponent, if the opponent dodges, and it misses, it sprouts out ice towers that track down the opponent and stun them. But, in that case, the tower will only do half damage.
Snow Bomb2 - Projectile - Aqua Element - 110 damage - Your navi throws a snow ball at the opponent, if the opponent dodges, and it misses, it sprouts out ice towers that track down the opponent and stun them. But, in that case, the tower will only do half damage.
Snow Bomb3 - Projectile - Aqua Element - 140 damage - Your navi throws a snow ball at the opponent, if the opponent dodges, and it misses, it sprouts out ice towers that track down the opponent and stun them. But, in that case, the tower will only do half damage.
Bounce Ball1 - Projectile - Null Element - 10 damage - Shoots an unavoidable ball that continuously bounces, and every turn, hits once. Pierces Invis and all guards, but doesn't break them.
Bounce Ball2 - Projectile - Null Element - 20 damage - Shoots an unavoidable ball that continuously bounces, and every turn, hits once. Pierces Invis and all guards, but doesn't break them.
Bounce Ball3 - Projectile - Null Element - 30 damage - Shoots an unavoidable ball that continuously bounces, and every turn, hits once. Pierces Invis and all guards, but doesn't break them.
Poison Protector - Support - Null Element - 0 damage - Makes you immune to poison panel damage, and instead, heals you 30 HP per turn, if you're standing on poison panels.
Beta Blade - Blade - Sword Element - 80 damage - A weaker version of Sharpman's sword. Teleports behind the opponent and slashes with Invis piercing damage.
Meteor - Projectile - Fire Element - 140 damage - A flaming Meteor targets the opponent and lands, exploding the entire field, making every panel Magma. If you and the opponent are standing next to each other, hits you too.
Laser - Projectile - Aqua Element - 70 damage - Shoots a cold, watery laser ahead of you. This laser is piercing, and makes the opponent soaked. (Takes X2 damage from Elec attacks, and once the opponent is inflicted with it, it cannot be removed.)
Star Arrow - Support - Wind Element - 0 damage - A magical, flying arrow. Your navi can hop on this arrow and fly. Lasts for 3 Full Turns, and then the Arrow dissapears.
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Post by William on Apr 28, 2006 14:30:02 GMT -5
Abolishing rule: Three ultimate armors and you can't refuse a challenge. Yeah, that's gone
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